Editing How to Host a BANG

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Okay, you've got all the conceptualizing you need to get started.  Now comes the hard part:  Actual work.  And usually the best way to work is to start at the end and work towards the beginning.
 
Okay, you've got all the conceptualizing you need to get started.  Now comes the hard part:  Actual work.  And usually the best way to work is to start at the end and work towards the beginning.
  
==== 1. The Meta ====
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==== 1. The Meta ===
  
 
A meta puzzle (AKA the meta) is not a required but most BANGs have them.  It links all the previous puzzles together.  Popular ways to do this is using previous puzzles' answers, solving mechanisms, and/or physical parts.  Test and firm up the meta first so all other puzzle will feed into a relatively stable puzzle.
 
A meta puzzle (AKA the meta) is not a required but most BANGs have them.  It links all the previous puzzles together.  Popular ways to do this is using previous puzzles' answers, solving mechanisms, and/or physical parts.  Test and firm up the meta first so all other puzzle will feed into a relatively stable puzzle.
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'''You don't have to be a puzzle expert to write a puzzle'''.  It will take a little practice to write good ones, though.  [[How to Write a BANG Puzzle]] may help guide you.  A smooth-working fun puzzle is usually preferred to an elegant puzzle, though elegant puzzles are a pleasure in and of themselves.  The number of puzzles usually is between 6 and 12, but this is not a hard and fast rule.  [[BANG 16]] had 14 puzzle and ran fine.  [[BANG 22]] had 19 puzzles and more than half the teams didn't finish.
 
'''You don't have to be a puzzle expert to write a puzzle'''.  It will take a little practice to write good ones, though.  [[How to Write a BANG Puzzle]] may help guide you.  A smooth-working fun puzzle is usually preferred to an elegant puzzle, though elegant puzzles are a pleasure in and of themselves.  The number of puzzles usually is between 6 and 12, but this is not a hard and fast rule.  [[BANG 16]] had 14 puzzle and ran fine.  [[BANG 22]] had 19 puzzles and more than half the teams didn't finish.
  
==== 3. Testing ====
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=== 3. Testing ===
  
 
Want to know what makes a good puzzle?  Testing.  Test each puzzle at each step of the way:  Conception, proof-of-concept, first draft, each iteration, and then the dry-run.  Dry-run is where the (hopefully) final copy is tested by a team in a practice run of the BANG.
 
Want to know what makes a good puzzle?  Testing.  Test each puzzle at each step of the way:  Conception, proof-of-concept, first draft, each iteration, and then the dry-run.  Dry-run is where the (hopefully) final copy is tested by a team in a practice run of the BANG.
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Optional but fun step:  Required physical activities to find the next puzzle installation or to actually receive the puzzle.  Have teams kick a field goal, win a game of [https://en.wikipedia.org/wiki/Nim Nim], or beat another team at horseshoes.  Nothing dangerous, but unique, fun, and not a puzzle.
 
Optional but fun step:  Required physical activities to find the next puzzle installation or to actually receive the puzzle.  Have teams kick a field goal, win a game of [https://en.wikipedia.org/wiki/Nim Nim], or beat another team at horseshoes.  Nothing dangerous, but unique, fun, and not a puzzle.
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== Production ==
 
== Production ==

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