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'''"Any team that regularly plays in BANG should plan to produce one at some point."'''
 
'''"Any team that regularly plays in BANG should plan to produce one at some point."'''
  
The Bay Area Night Game is produced by volunteers only.  If you don't put one on, who will?  It is a tremendous responsibility, but don't be cowed by that.  Your BANG can be as easy or hard as you want, as simple or complex as you want.  If you decided to hand out six standard paper puzzles (word searches, crosswords, cryptograms, etc.), teams would still come and enjoy themselves.  Set expectations ahead of time - "This BANG will consist mostly of standard puzzles of middling difficulty" for instance.  Regardless, people will be grateful, happy, and have a good time.
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The Bay Area Night Game is produced by volunteers only.  If you don't put one on, who will?  It is a tremendous responsibility, but don't be cowed by that.  Your BANG can be as easy or hard as you want, as simple or complex as you want.  If you decided to hand out six standard paper puzzles (word searches, crosswords, cryptograms, etc.), teams would still come and enjoy themselves.  Set expectations ahead of time - "This BANG will consist mostly of standard puzzles of middling difficulty" for instance - but people will be grateful, happy, and have a good time.
  
 
In addition, it will help inspire other teams to run their own BANGs.  To paraphrase Frank Herbert, "The BANGs must flow!"  Help be part of that.
 
In addition, it will help inspire other teams to run their own BANGs.  To paraphrase Frank Herbert, "The BANGs must flow!"  Help be part of that.
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== Initial Planning ==
 
== Initial Planning ==
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==== 2. Develop a theme! ====
 
==== 2. Develop a theme! ====
  
Figure out what, if anything, you want to link your puzzles together.  Use your favorite TV show or movie for inspiration.  Create a unique story or use an novel idea.  Be inspired by a major (or minor!) holiday.  Some past themes include reality TV, culinary training, going back to school, St. Patrick's Day, zombies, and the number 21.
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Figure out what, if anything, you want to link your puzzles together.  Use your favorite TV show or movie for inspiration.  Create a unique story or use an novel idea.  Be inspired by a major (or minor!) holiday.
  
 
==== 3. Location, Location, Location ====
 
==== 3. Location, Location, Location ====
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==== 2. Puzzles ====
 
==== 2. Puzzles ====
  
'''You don't have to be a puzzle expert to write a puzzle'''.  It will take a little practice to write good ones, though.  [[How to Write a BANG Puzzle]] may help guide you.  A smooth-working fun puzzle is usually preferred to an elegant puzzle, though elegant puzzles are a pleasure in and of themselves.  The number of puzzles usually is between 6 and 12, but this is not a hard and fast rule.  [[BANG 16]] had 14 puzzle and ran fine.  [[BANG 22]] had 19 puzzles and more than half the teams didn't finish.
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'''You don't have to be a puzzle expert to write a puzzle'''.  It will take a little practice to write good ones, though.  A smooth-working fun puzzle is usually preferred to an elegant puzzle, though elegant puzzles are a pleasure in and of themselves.  The number of puzzles usually is between 6 and 10.
  
 
==== 3. Testing ====
 
==== 3. Testing ====
  
Want to know what makes a good puzzle? Testing. Test each puzzle at each step of the way:  Conception, proof-of-concept, first draft, each iteration, and then the dry-run.  Dry-run is where the (hopefully) final copy is tested by a team in a practice run of the BANG.
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Want to know what makes a good puzzle?  Test each puzzle at each step of the way:  Conception, proof-of-concept, first draft, each iteration, and then the dry-run.  Dry-run is where the (hopefully) final copy is tested by a team in a practice run of the BANG.
  
 
==== 4. Find Puzzle Installations ====
 
==== 4. Find Puzzle Installations ====
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Get your team together and do some location scouting.  Figure out where to have puzzles handed out.  Safe places with access to bathrooms and/or food, protected from the elements with good places to sit is always preferable, but work with what you have.  Ask businesses if you can use their building (many are happy to help) or if they can hand out puzzles.  Since BANGs are on foot, walking time between puzzle sites probably should average 5-10 minutes.  Get your route nailed down and then walk it yourself from start to finish.
 
Get your team together and do some location scouting.  Figure out where to have puzzles handed out.  Safe places with access to bathrooms and/or food, protected from the elements with good places to sit is always preferable, but work with what you have.  Ask businesses if you can use their building (many are happy to help) or if they can hand out puzzles.  Since BANGs are on foot, walking time between puzzle sites probably should average 5-10 minutes.  Get your route nailed down and then walk it yourself from start to finish.
  
A helpful tip:  '''Find an ending location first'''.  Many restaurants have a back room that you can rent out, or will let you use for free if you promise a certain number of people will actually order food.  Community centers, lodges (Odd Fellows for example), churches, dance halls, etc., also may have a room to rent.  Ending in a park or just wishing teams well after they finish the final puzzle is always an option, but many players like to sit down and talk about their experiences with food and drink.
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A helpful tip:  '''Find an ending location first'''.  Many restaurants have a back room that you can rent out, or will let you use for free if you promise a certain number of people will actually order food.  Community centers, lodges (Odd Fellows for example), churches, dance halls, etc., also may have a room to rent.  Ending in a park is always an option, but many players like to sit down and talk about their experiences with food and drink.
  
 
==== 5. Plan activities ====
 
==== 5. Plan activities ====
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==== 1.  Announcing your event ====
 
==== 1.  Announcing your event ====
  
When you feel confident enough that your will be prepared to host your BANG on your selected date, there are three main places to make the announcement:  This website, the BANG [[Mailing List]], and the [http://puzzlehuntcalendar.com Puzzle Hunt Calendar].  You are certainly welcome to make an early announcement that simply mentions that your team is planning on hosting a BANG and further details are coming, or simply send out a "Save the Date" announcement, but please read the [[Announcement Note]] first.
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When you feel confident enough that your will be prepared to host your BANG on your selected date, there are three main places to make the announcement:  This website, the BANG [[Mailing List]], and the [http://puzzlehuntcalendar.com Puzzle Hunt Calendar].  You are certainly welcome to make an early announcement that simply mentions that your team is planning on hosting a BANG and further details are coming, but please read the [[Announcement Note]] first.
  
 
==== 2.  Website ====
 
==== 2.  Website ====
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==== 3.  Sign-ups ====
 
==== 3.  Sign-ups ====
  
You'll want teams to sign-up in advance, so you know how many copies of everything to make.  There are multiple ways to do this, the simplest being taking emails or using Google Forms.  Once accepted, teams could then send you the money for participation in whatever way works best for you.  It's generally not a good idea to take payments at the time of the event (see [https://plus.google.com/117382702051927222970/posts/Wh3keKSwgQ9 discussion]).  Many teams are now taking advantage of websites such as Eventbrite to handle sign-ups and payments together, though those websites often add a surcharge onto every ticket.
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You'll want teams to sign-up in advance, so you know how many copies of everything to make.  There are multiple ways to do this, the simplest being taking emails or using Google Docs.  Once accepted, teams could then send you the money for participation in whatever way works best for you.  It's generally not a good idea to take payments at the time of the event.  Many teams are now taking advantage of websites such as Eventbrite to handle sign-ups and payments together, though those websites often add a surcharge onto every ticket.
  
 
==== 4.  Scoring ====
 
==== 4.  Scoring ====
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If you are using prepacked hints, some drafts should be written during puzzle design.  Now that the puzzles are in near-production mode, the hints should be finalized before the dry-run.  Adjust based on the results of the dry-run. All too often, pre-packaged hints are either minimally or never tested. This can frustrate players if the hints are unclear, confusing, or leave out steps.  Be sure to get feedback from previous playtesters or find new playtesters just to test the hints.
 
If you are using prepacked hints, some drafts should be written during puzzle design.  Now that the puzzles are in near-production mode, the hints should be finalized before the dry-run.  Adjust based on the results of the dry-run. All too often, pre-packaged hints are either minimally or never tested. This can frustrate players if the hints are unclear, confusing, or leave out steps.  Be sure to get feedback from previous playtesters or find new playtesters just to test the hints.
  
Custom hints - where a member of GC examines the work a team has done so far and gives them the best nudge to get them to the next step - are great, but can lead to tricky logistics. Teams need a way to talk to GC at each clue site. For the first few puzzles, before teams spread out, probably several teams will want hints at the same time. For these first few puzzles, you'll want to make easy for GC to hint quickly: easy to see what players have done so far, quick to explain the "Aha".  Having volunteers who are have solved the puzzle themselves or at least know the steps is required.
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Custom hints are great, but can lead to tricky logistics. Teams need a way to talk to GC at each clue site. For the first few puzzles, before teams spread out, probably several teams will want hints at the same time. For these first few puzzles, you'll want to make easy for GC to hint quickly: easy to see what players have done so far, quick to explain the "Aha".
  
 
==== 6.  Volunteers ====
 
==== 6.  Volunteers ====
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In the past, puzzles have been hidden or left in the open for teams to find.  There are obvious drawbacks to this.  Having a volunteer or two at each puzzle installation to guard or hand out puzzles is now almost a requirement.  In addition to your team members, you can ask friends, family and/or dry-run participants help out.  If you're still short volunteers, send out a message to the [[Mailing List]].  Help will come.
 
In the past, puzzles have been hidden or left in the open for teams to find.  There are obvious drawbacks to this.  Having a volunteer or two at each puzzle installation to guard or hand out puzzles is now almost a requirement.  In addition to your team members, you can ask friends, family and/or dry-run participants help out.  If you're still short volunteers, send out a message to the [[Mailing List]].  Help will come.
  
==== 7.  Park Permits and Insurance ====
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==== 7.  The Dry-Run ====
 
 
Although many BANGs have run under the radar and have skipped this step, it's probably best to get a permit if you are using a park for your starting location.  Visit the website for the local parks department for more information.  For some parks, it's as easy as filling out an online form; others may require more steps.
 
 
 
Rarely, a park may require [http://lmgtfy.com/?q=sports+insurance sports insurance].  If your event has activities or locations that might result in injuries, you may want to consider sports insurance anyway.  If you are unsure, check with teams who have hosted hunts before or post a question to the [[Mailing List]].  Most BANGs, however, will not need it.
 
 
 
==== 8.  The Dry-Run ====
 
  
 
With everything designed and tested, there's one final step to make sure your BANG runs smoothly:  A full test of everything in as close a state to the actual event as possible.  This is your dress rehearsal, a last chance to find flaws.  This usually happens 2-4 weeks before the actual event, to give time for final changes and the full production of puzzles.
 
With everything designed and tested, there's one final step to make sure your BANG runs smoothly:  A full test of everything in as close a state to the actual event as possible.  This is your dress rehearsal, a last chance to find flaws.  This usually happens 2-4 weeks before the actual event, to give time for final changes and the full production of puzzles.
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One final note:  '''Test any changes to puzzles made after the dry-run!'''
 
One final note:  '''Test any changes to puzzles made after the dry-run!'''
  
==== 9.  Puzzle Production ====
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==== 8.  Puzzle Production ====
  
 
After the dry-run and any fixes that need to be made, lock down the puzzles.  No further changes.  Start ordering printouts of all the puzzle parts you need.  Don't forget printouts of rules/instructions, waivers, answer/score sheets, or any other non-puzzley materials needed for each team.  Make several extra copies of everything, in case teams lose their materials.  If puzzles require custom assembly, consider having a production party.  Have as many team members and volunteers who can make it get together in once place and put everything together.
 
After the dry-run and any fixes that need to be made, lock down the puzzles.  No further changes.  Start ordering printouts of all the puzzle parts you need.  Don't forget printouts of rules/instructions, waivers, answer/score sheets, or any other non-puzzley materials needed for each team.  Make several extra copies of everything, in case teams lose their materials.  If puzzles require custom assembly, consider having a production party.  Have as many team members and volunteers who can make it get together in once place and put everything together.
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==== 1. Set up registration ====
 
==== 1. Set up registration ====
  
Get to your starting location early (an hour or so if possible) and either setup a table or claim one that's already there.  As teams trickle in, check them off and give them a waiver to sign (something along the lines of [http://lahosken.san-francisco.ca.us/anecdotal/hunt/60th/waiver/waiver.html this one]).  You can also provide a copy of the waiver online for teams to sign before arriving.  Once signed, give them any non-puzzle materials (rules, answer sheet, code sheet, map, etc.), and, if appropriate, a sealed copy of the first puzzle.  The main page should have a list of materials for teams to check against, in case they lose or are given incomplete starting packets.
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Get to your starting location early (an hour or so if possible) and either setup a table or claim one that's already there.  As teams trickle in, check them off and give them a waiver to sign (something along the lines of [http://seattlepuzzling.com/snap4/waiver-bay.html this one]).  Once signed, give them any non-puzzle materials (rules, answer sheet, code sheet, map, etc.), and, if appropriate, a sealed copy of the first puzzle.  The main page should have a list of materials for teams to check against, in case they lose or are given incomplete starting packets.
  
 
If you've brought food, snacks, drinks, water bottles, etc. for teams (they always appreciate it, but remember to budget for it), set them out.  Keeping teams fed and hydrated makes teams have a better experience, especially if they forgot to bring such supplies.
 
If you've brought food, snacks, drinks, water bottles, etc. for teams (they always appreciate it, but remember to budget for it), set them out.  Keeping teams fed and hydrated makes teams have a better experience, especially if they forgot to bring such supplies.
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==== 2. Send out volunteers and puzzles ====
 
==== 2. Send out volunteers and puzzles ====
  
When starting time approaches, it's probably good to start sending out volunteers to at least the next few puzzle locations with copies of the puzzles they will need to hand out.  Obviously, volunteers don't need to be at puzzle station #8 right away, but teams can surprise you how fast they will solve your puzzles.  Don't have them arrive at a location without GC already setup and ready to hand out the next clue.
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While teams are checking in, it's probably a good time to start sending out volunteers to at least the next few puzzle locations with copies of the puzzles they will need to hand out.  Obviously, volunteers don't need to be at puzzle station #8 right away, but teams can surprise you how fast they will solve your puzzles.  Don't have them arrive at a location without GC already setup and ready to hand out the next clue.
  
 
Volunteers also appreciate it if you supply them with food, water, sunscreen, etc. as appropriate.  If the volunteer is going to be stationed in a coffee shop, deli, restaurant, etc., provide them with spending money so they're actual customers, not just hanging out.
 
Volunteers also appreciate it if you supply them with food, water, sunscreen, etc. as appropriate.  If the volunteer is going to be stationed in a coffee shop, deli, restaurant, etc., provide them with spending money so they're actual customers, not just hanging out.
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==== 2. Puzzles and Solutions ====
 
==== 2. Puzzles and Solutions ====
  
Adds links where possible to digital versions of the puzzle.  Obviously, the puzzle involving spaghetti and silly putty may be hard to recreate in digital form, but do your best.  Also, include a link to the solution or, if you're feeling especially generous, an answer submission/hint form.  Easiest way is to actually take care of this before running your event, put them up on a private webpage, and then change it to public afterwards.  The more permanent the website, the better:  Some BANG puzzles have been lost when websites have gone down.
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Adds links where possible to paper versions of the puzzle.  Obviously, the puzzle involving spaghetti and silly putty may be hard to recreate in paper form, but do your best.  Also, include a link to the solution.  Easiest way is to actually take care of this before running your event, put them up on a private webpage, and then change it to public afterwards.  The more permanent the website, the better:  Some BANG puzzles have been lost when websites have gone down.
  
==== 3. Update BANG pages ====
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==== 3. Update BANG page ====
  
A few changes on the BANG page are necessary at this point.  Move info about your BANG from the "Scheduled Events" section to the "Recently Completed" section.  Optionally include who won.  Go to the [[Past BANGs]] page and fill in the appropriate information.  Add your team and the winning team names to the lists in the [[Hall of Fame]].  Add your event and location to the [[BANG]] page.
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A few changes on the BANG page are necessary at this point.  Move info about your BANG from the "Scheduled Events" section to the "Recently Completed" section.  Optionally include who won.  Go to the [[Past BANGs]] page and fill in the appropriate information.
  
 
==== 4. Post-mortem ====
 
==== 4. Post-mortem ====
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==== 5. Bask ====
 
==== 5. Bask ====
  
You deserve to enjoy the satisfaction of being one of the few teams in history to put on a BANG.  Everyone appreciates your hard work and for giving them a chance to enjoy one of their favorite activities and mingle with like-minded people.  You've given them a unique experience that will (probably) never happen again.  Have a drink.  Eat a cake.  Be proud.  You've done good.
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You deserve to enjoy the satisfaction of being one of the few teams in the history to put on a BANG.  Everyone appreciates your hard work and for giving them a chance to enjoy one of their favorite activities and mingle with like-minded people.  You've given them a unique experience that will (probably) never happen again.  Have a drink.  Eat a cake.  Be proud.  You've done good.

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