Editing How to Host a BANG

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If you are using prepacked hints, some drafts should be written during puzzle design.  Now that the puzzles are in near-production mode, the hints should be finalized before the dry-run.  Adjust based on the results of the dry-run. All too often, pre-packaged hints are either minimally or never tested. This can frustrate players if the hints are unclear, confusing, or leave out steps.  Be sure to get feedback from previous playtesters or find new playtesters just to test the hints.
 
If you are using prepacked hints, some drafts should be written during puzzle design.  Now that the puzzles are in near-production mode, the hints should be finalized before the dry-run.  Adjust based on the results of the dry-run. All too often, pre-packaged hints are either minimally or never tested. This can frustrate players if the hints are unclear, confusing, or leave out steps.  Be sure to get feedback from previous playtesters or find new playtesters just to test the hints.
  
Custom hints - where a member of GC examines the work a team has done so far and gives them the best nudge to get them to the next step - are great, but can lead to tricky logistics. Teams need a way to talk to GC at each clue site. For the first few puzzles, before teams spread out, probably several teams will want hints at the same time. For these first few puzzles, you'll want to make easy for GC to hint quickly: easy to see what players have done so far, quick to explain the "Aha".  Having volunteers who are have solved the puzzle themselves or at least know the steps is required.
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Custom hints are great, but can lead to tricky logistics. Teams need a way to talk to GC at each clue site. For the first few puzzles, before teams spread out, probably several teams will want hints at the same time. For these first few puzzles, you'll want to make easy for GC to hint quickly: easy to see what players have done so far, quick to explain the "Aha".
  
 
==== 6.  Volunteers ====
 
==== 6.  Volunteers ====

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